Trains need to skip unload stations when empty
Posted: Sat Sep 19, 2020 6:44 pm
I strongly believe the current train system is fundamentally broken for a large number of mega base designs. It makes people flock to the LTN mod when really the vanilla system is near perfect with just one major oversight.
I've seen many threads about this online and the response has been that for trains to know which stations to skip would be magic, as how would the train know.
It is quite simple really and requires no magic, nor for the train to know anything but it's schedule and contents, which I'm sure we can agree a train knows it's schedule and its contents.
It all boils down to a simple fact, if a train is empty, and it is set to empty at its next station, it shouldn't go there. The train knows it's empty, the train knows at the next station the condition is to empty, so it shouldn't go there.
For mixing fluids / items. If a train is set to leave next station when the train gets below 2k iron, but the train already has below 2k iron on it. It shouldn't go there.
I hope this can be implemented asap as it really requires no magic.
I've seen many threads about this online and the response has been that for trains to know which stations to skip would be magic, as how would the train know.
It is quite simple really and requires no magic, nor for the train to know anything but it's schedule and contents, which I'm sure we can agree a train knows it's schedule and its contents.
It all boils down to a simple fact, if a train is empty, and it is set to empty at its next station, it shouldn't go there. The train knows it's empty, the train knows at the next station the condition is to empty, so it shouldn't go there.
For mixing fluids / items. If a train is set to leave next station when the train gets below 2k iron, but the train already has below 2k iron on it. It shouldn't go there.
I hope this can be implemented asap as it really requires no magic.