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Disabling Cliff Explosives

Posted: Wed Sep 09, 2020 9:37 pm
by Noctisilva
I want to make a challenging (multiplayer) playthrough with cliffs set to max frequency and continuity, without using cliff explosives.
I couldn't find a Mod that disables cliff explosives, have I overlooked one?
Or is there another way of disabling cliff explosives? Or remove it from the research options?
Thanks in advance, <3 -Nocti-

Re: Disabling Cliff Explosives

Posted: Wed Sep 09, 2020 11:02 pm
by eradicator
For a one-time challenge a simple command could be enough.

Code: Select all

/c for _,f in pairs(game.forces) do local c = f.technologies['cliff-explosives'] c.researched=false c.enabled=false end

Re: Disabling Cliff Explosives

Posted: Wed Sep 09, 2020 11:29 pm
by Noctisilva
Thanks a bunch @eradicator! Just what the doctor ordered and works like a charm!
Thanks for your quick respond! <3