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spidertron QOL improvement
Posted: Wed Sep 02, 2020 5:38 am
by rachelf413
idk how feasible this is, but i just had an idea about the spidertron
currently, afaik, there is no way to automatically fill it with items, because it floats above all machinery in order to walk over it
however, if it is not used for a certain amount of time (or perhaps only on manual request), it could be made to deactivate its engine, lower the main body to the ground, and slightly lift up its legs, and then it would interact with belts and inserters the same as a parked tank, allowing automated refuelling/rearming
idk just thought id throw it out there
Re: spidertron QOL improvement
Posted: Wed Sep 02, 2020 5:49 am
by ssilk
There should be a logistic network update for the spider.
Some article - follow the links:
viewtopic.php?f=6&t=87941
Until then
https://mods.factorio.com/mod/spidertron-logistics
Re: spidertron QOL improvement
Posted: Wed Sep 02, 2020 7:54 am
by Xorimuth
I think that
https://mods.factorio.com/mod/Equipment ... sticModule is actually closer to what you're looking for.
Re: spidertron QOL improvement
Posted: Wed Sep 02, 2020 5:58 pm
by rachelf413
i was thinking something more like this than logistic bots
https://www.factorio.school/view/-L_ZtOgC1oTdUD6qDxAy
i remember grabbing something like this a few versions ago and hacking it to work with the inventory combinator mod to automatically refill everything incl the trunk
lost that blueprint when my harddrive died, but at least i learnt an important lesson about backups lmao
i also thought of having some kinda combinator where you can put in a single blueprint and it spits out the required materials, combine that with my original idea and you could automatically build outposts, only needing intervention once its full to send it off
that ones more suited to a mod than vanilla tho, and i havent even looked into trying to make it yet
edit: i mean id probably wind up using logistic bots to fill the station, but idk that feels different somehow
Re: spidertron QOL improvement
Posted: Thu Sep 03, 2020 5:34 am
by ssilk
rachelf413 wrote: Wed Sep 02, 2020 5:58 pm
i also thought of having some kinda combinator where you can put in a single blueprint and it spits out the required materials, combine that with my original idea and you could automatically build outposts, only needing intervention once its full to send it off
Sounds quite magic.

And is a totally different suggestion.

Re: spidertron QOL improvement
Posted: Thu Sep 03, 2020 10:00 am
by Optera
ssilk wrote: Thu Sep 03, 2020 5:34 am
rachelf413 wrote: Wed Sep 02, 2020 5:58 pm
i also thought of having some kinda combinator where you can put in a single blueprint and it spits out the required materials, combine that with my original idea and you could automatically build outposts, only needing intervention once its full to send it off
Sounds quite magic.

And is a totally different suggestion.
Also there's already a mod for that.
https://mods.factorio.com/mod/recursive-blueprints