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[1.0.0] Replay Desync, no mods

Posted: Sat Aug 22, 2020 9:25 am
by InvkrMainr
I am currently having an issue watching a replay back, of which when it gets to a certain point it will provide the below error notice.

Image

No mods are being used. Control.lua has not been edited.

It is a map that has been saved and loaded a handful of times, and has previously worked on older saves (not version older, simply a few days prior older). I do not notice the characters doing anything specific that would cause this, but it is hard to tell as the desync happens almost 10 mins into the replay even at 64x speed...

A possible reason could be that I used to host the game, but had a crash and bluescreen, so the second player saved the game, and hosted instead. Perhaps this is causing an issue on the replay?

See provided logs with username scrubbed for *'s.
and save attached.

Re: [1.0.0] Replay Desync, no mods

Posted: Thu Aug 27, 2020 7:11 pm
by boskid
Thanks for the report, however this is Duplicate of 86262

Issue was that doing server promoting a player due to its own admin list was not producing required input actions. At the point of desync, player "poiut" joined marked as admin, when playing it was an admin but when doing a replay it was not considered to be an admin.

Issue is fixed but for obvious reasons, replay will be useless because replays can only be played by the exact game version as it was created with.