[1.0.0] Spidertron graphics scaling
Posted: Mon Aug 17, 2020 9:39 pm
Hi,
I tried scaling spidertron to make him extra large or extra small, however this works perfectly for the base (head+torso), this doesn't work for the legs. They are always the same for any scale applied (up and downscaling), see images. Klonan said this would need some engine rework as it seems to be correctly defined. It seems to be either not scaling the graphics, or the legs are ignoring the defined 'length'.
I've attached the file in question (working on angels mods). Include it in data.lua, and then you can insert one in your inventory.
Scale = 0.5; the legs are too thick compared to the base:
Scale = 5; the legs are too slim compared to the base (walking on sticks):
I tried scaling spidertron to make him extra large or extra small, however this works perfectly for the base (head+torso), this doesn't work for the legs. They are always the same for any scale applied (up and downscaling), see images. Klonan said this would need some engine rework as it seems to be correctly defined. It seems to be either not scaling the graphics, or the legs are ignoring the defined 'length'.
I've attached the file in question (working on angels mods). Include it in data.lua, and then you can insert one in your inventory.
Code: Select all
/c game.player.insert{name="crawlertron"}