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[0.18.47] Transport belt madness exceed item limit

Posted: Wed Aug 12, 2020 2:44 pm
by microsfear
I found a bug allowing the playing to use more than the allotted items for the scenario.

Steps to reproduce:
1. start the scenario.
2. build some belts, underground belts.
3. start the level
4. press back to building
5. inventory stacks have reset to start values.

See this image where i repeated this multiple times and was able to fill the area with belts. Defeats the point of the scenario if you dont have to care about belt limit.

Image


*if there was no intention of having a limit then i would suggest upping the start values to something higher so that its obvious it does not matter*