Page 1 of 1

[0.11.16] Holding Blueprints While Mining

Posted: Sat Feb 21, 2015 11:44 pm
by Piranha
So I kept having this issue the other day where I was placing blueprints of solar panels for construction bots to build but there were trees randomly scattered all over the place so I would walk up to them and try to [pick-up/mine] the tree (while still having the solar blueprint active) and wasn't able to [pick-up/mine] the tree.

Solution was to put the blueprint away, [pick-up/mine] the tree and then grab the blueprint and place it again.

Not a huge issue/bug but I thought it was worth mentioning.



Obviously I could have used deconstruction bots to get rid of all the trees but that isn't really a solution and wouldn't speed up the process of what I was doing at that moment.

Re: [0.11.16] Holding Blueprints While Mining

Posted: Sun Feb 22, 2015 8:15 am
by Koub
For such a problem, another suggestion has been emitted in another thread : that trees be marked for deconstruction upon blueprint placement, and do not block blueprint placement.
Well I think it was already suggested, if not, then it's a bright idea I just had \o/ :mrgreen:

Re: [0.11.16] Holding Blueprints While Mining

Posted: Sun Feb 22, 2015 12:48 pm
by Gandalf
@Koub There you go https://forums.factorio.com/forum/vie ... f=6&t=8687

Although this really is mostly a matter of inconsistent controlls. You can mine stuff while you're holding a regular building, and you can still shoot stuff while holding a blueprint.
The only thing that doesn't work is mining (right click) while holding a blueprint.

Re: [0.11.16] Holding Blueprints While Mining

Posted: Sun Feb 22, 2015 3:33 pm
by Piranha
That's a good idea also with the deconstruction of trees when a blueprint is placed.. but I would still like to be able to mine the tree myself to save the time waiting on a bot..

Anyways, this is why I put it in the minor issues.. not a huge deal but like Gandalf said the inconsistencies is why I mentioned it.