[0.18.6] En route trains stop when target station is disabled
Posted: Wed Jul 08, 2020 2:16 am
I am experiencing an issue where all trains that are traveling to a station will NOT skip over that station if the station is disabled en route. The train instead comes to a dead stop and waits on the tracks until the original target station is enabled while displaying "No Path". If I manually tell the train to go to the next enabled station, it will travel to that station and wait.
In my case I have a good number of trains with two stops in them. For the purpose of explanation assume that one station is the trains home station that is always open and the second station is a target station that the circuit network disables if the resources are unwanted. The home station has two identically named stops and the target has between four and eight identically named stops.
The expected behavior is that if the target station is disabled en route then the train should return to its home station and wait there until the target station is re-enabled. I can reproduce the expected behavior in a small test map; however the behavior is different on my main map.
I am unclear if this is related to the size of my base, the number of trains, the number or stations, my track layout, or some other factor. I think this behavior MAY be somewhat intermittent.
I have a large save game with a number of trains in the stuck state that I can provide if that would be helpful.
I looked for other similar bugs before I posted, but could not find any. Apologies if I missed something.
In my case I have a good number of trains with two stops in them. For the purpose of explanation assume that one station is the trains home station that is always open and the second station is a target station that the circuit network disables if the resources are unwanted. The home station has two identically named stops and the target has between four and eight identically named stops.
The expected behavior is that if the target station is disabled en route then the train should return to its home station and wait there until the target station is re-enabled. I can reproduce the expected behavior in a small test map; however the behavior is different on my main map.
I am unclear if this is related to the size of my base, the number of trains, the number or stations, my track layout, or some other factor. I think this behavior MAY be somewhat intermittent.
I have a large save game with a number of trains in the stuck state that I can provide if that would be helpful.
I looked for other similar bugs before I posted, but could not find any. Apologies if I missed something.