A few suggestions
Posted: Wed Jul 01, 2020 10:16 am
Hello,
I'm a long-time Factorio fan, and have been reading the FFFs for more than 2 years now.
Big applause and cheers to the devs for an awesome game!
I have a few ideas/suggestions which I think would improve the game a lot:
1. Add limits to how much power can be transferred between electric poles (e.g. Small Pole: 10 MW, Medium Pole: 25 MW, Large Pole: 100 MW, Substations have no limit). If these limits are exceeded, then the respective poles receive some damage over time, which varies by how much electricity actually flows through (e.g. a 10% overcurrent may cause a tiny bit of damage every few minutes, while a 100% overcurrent would lead to the destruction of the pole in a couple of seconds).
2. Add fluid temperature requirements to recipes (not only water/steam). Then we could have methods of heating up the fluids or cooling them down (e.g. big radiators or radiant pipes which could be 2 tiles - one for the fluid and one for the attached radiator unit). We could have active and passive cooling, with a given world temperature (e.g. 20 C).
3. Add recyclers. They could receive other items as inputs (via inserters) and output a percentage of the raw materials used for that item, all mixed up on a single output which needs to be sorted with the help of a circuit network. This percentage could be improved by upgrades in the tech tree, e.g. starting with 40% and going up by 10% for each upgrade level, to a maximum of 90%. Recyclers would need electricity to operate and fuel in order to burn off any un-recyclable remains. The more raw materials went into producing an item, the longer it takes for the item to be recycled.
4. Add fluid burners, which need fuel to operate and output huge amounts of pollution.
5. Add incinerators. Similar to fluid burners, but for items. The more raw materials went into producing an item, the longer it takes for the item to be incinerated.
6. Add non-agressive critters, which have their own nests. Pollution could actually aid to their development / population increase. They may react when being attacked (by the player or biters), or be completely harmless.
7. Energy stored in accumulators should decrease ever so slowly (e.g. by a few percent per "day").
Hopefully these suggestions would make sense for sometime in the future, after 1.0 is released.
All the best,
Icarus86
I'm a long-time Factorio fan, and have been reading the FFFs for more than 2 years now.
Big applause and cheers to the devs for an awesome game!
I have a few ideas/suggestions which I think would improve the game a lot:
1. Add limits to how much power can be transferred between electric poles (e.g. Small Pole: 10 MW, Medium Pole: 25 MW, Large Pole: 100 MW, Substations have no limit). If these limits are exceeded, then the respective poles receive some damage over time, which varies by how much electricity actually flows through (e.g. a 10% overcurrent may cause a tiny bit of damage every few minutes, while a 100% overcurrent would lead to the destruction of the pole in a couple of seconds).
2. Add fluid temperature requirements to recipes (not only water/steam). Then we could have methods of heating up the fluids or cooling them down (e.g. big radiators or radiant pipes which could be 2 tiles - one for the fluid and one for the attached radiator unit). We could have active and passive cooling, with a given world temperature (e.g. 20 C).
3. Add recyclers. They could receive other items as inputs (via inserters) and output a percentage of the raw materials used for that item, all mixed up on a single output which needs to be sorted with the help of a circuit network. This percentage could be improved by upgrades in the tech tree, e.g. starting with 40% and going up by 10% for each upgrade level, to a maximum of 90%. Recyclers would need electricity to operate and fuel in order to burn off any un-recyclable remains. The more raw materials went into producing an item, the longer it takes for the item to be recycled.
4. Add fluid burners, which need fuel to operate and output huge amounts of pollution.
5. Add incinerators. Similar to fluid burners, but for items. The more raw materials went into producing an item, the longer it takes for the item to be incinerated.
6. Add non-agressive critters, which have their own nests. Pollution could actually aid to their development / population increase. They may react when being attacked (by the player or biters), or be completely harmless.
7. Energy stored in accumulators should decrease ever so slowly (e.g. by a few percent per "day").
Hopefully these suggestions would make sense for sometime in the future, after 1.0 is released.
All the best,
Icarus86