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Tile grid near cursor

Posted: Thu Jun 25, 2020 9:38 am
by asdfer
TL;DR
grid near cursor.jpg
grid near cursor.jpg (1 MiB) Viewed 1473 times
What ?
A optional grid that fades outside the cursor. Bolds chunk outline.(also an option)
Why ?
A convenient feature that helps to measure distance in one sight. Not all the screen is covered in grid so its better to see. Chunk outline bolding can easily see chunks without spamming Shift + Space or using debug option for radar distances or placing blueprints in chunks.

Re: Tile grid near cursor

Posted: Thu Jun 25, 2020 9:51 am
by Koub
I saw the title of your thread, and told to myself "oh yeah, like in Terraria" :mrgreen: .
I find it useful in Terraria, I think it could be cool in Factorio too.

Re: Tile grid near cursor

Posted: Thu Jun 25, 2020 10:04 am
by darkfrei
Full debug overlay near cursor: grid, collision boxes, etc.

Re: Tile grid near cursor

Posted: Thu Jun 25, 2020 10:44 am
by asdfer
darkfrei wrote: Thu Jun 25, 2020 10:04 am Full debug overlay near cursor: grid, collision boxes, etc.
But that looks bad because the grid covers the entire screen

Re: Tile grid near cursor

Posted: Thu Jun 25, 2020 1:22 pm
by Koub
asdfer wrote: Thu Jun 25, 2020 10:44 am
darkfrei wrote: Thu Jun 25, 2020 10:04 am Full debug overlay near cursor: grid, collision boxes, etc.
But that looks bad because the grid covers the entire screen
I think you misunderstood : darkfrei suggests the equivalent of the full debug overlay, but just around the mouse cursor.

Re: Tile grid near cursor

Posted: Fri Jun 26, 2020 6:37 am
by asdfer
Koub wrote: Thu Jun 25, 2020 1:22 pm
asdfer wrote: Thu Jun 25, 2020 10:44 am
darkfrei wrote: Thu Jun 25, 2020 10:04 am Full debug overlay near cursor: grid, collision boxes, etc.
But that looks bad because the grid covers the entire screen
I think you misunderstood : darkfrei suggests the equivalent of the full debug overlay, but just around the mouse cursor.
oh