Page 1 of 1

Defining high-resolution sprites using icon mipmap method?

Posted: Fri Jun 12, 2020 3:31 am
by mrudat
TL;DR
Now that we can supply mipmap images for icons, would it make sense to change sprite definitions to use the same sort of format?
What ?
Extend sprite definitions to support supplying mipmap data in the same/similar format as icon definitions.
Why ?
Eventually, one less code-path to maintain.