[Oxyd] [0.18.26] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"
Posted: Thu Jun 11, 2020 5:45 pm
Factorio Version of the bug is 18.26
Mod that was added that created the issue is called robot army mod.
Link to rRobot Army mod = https://mods.factorio.com/mod/robotarmy
Mod Developer = Kyranf
Link to the original Bug report to the mod developer = https://github.com/kyranf/robotarmyfactorio/issues/168
Kyranf replied back to me informing me to report this to factorio, here is copy and paste message of his reply...
""Please upload this report and save game to the factorio developers, there
is a crash caused by their pathfinder algorithm code which is not a normal
mod script error, this is a more important bug/code issue they need to look
at.
Thanks!""
In the end i am being told that it is a pathfinding issue with code, and it is not an issue with his mod but with factorio in general.
I hope i have given enough information on the situation to aid on a solution / resolving matter to the bug.
Thank you!
Mod that was added that created the issue is called robot army mod.
Link to rRobot Army mod = https://mods.factorio.com/mod/robotarmy
Mod Developer = Kyranf
Link to the original Bug report to the mod developer = https://github.com/kyranf/robotarmyfactorio/issues/168
Kyranf replied back to me informing me to report this to factorio, here is copy and paste message of his reply...
""Please upload this report and save game to the factorio developers, there
is a crash caused by their pathfinder algorithm code which is not a normal
mod script error, this is a more important bug/code issue they need to look
at.
Thanks!""
In the end i am being told that it is a pathfinding issue with code, and it is not an issue with his mod but with factorio in general.
I hope i have given enough information on the situation to aid on a solution / resolving matter to the bug.
Thank you!