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Few QoL changes

Posted: Mon Jun 08, 2020 10:23 pm
by balix017
1. Even Distribution
Probably everyone thinks who are past their 20 first hours that using hotkeys is a godsend. However I quite soon had to realize the fact that theres no way to actually drop off items evenly into lets say 10 furnaces. Only halving and dropping in stuff one-by-one is possible in the vanilla game, however theres a mod called by the same name. Can't even emphasize how helpful is it at times.

2. Make the server browser universal + the addition of other infos into the listing
At the moment if you reach up the public server browser in-game you only get the servers that are running on the same version as your client. This is not a problematic thing when you're playing on full releases, but can be quite bothersome on beta branches as some of the versions are not played at all. I know that you couldn't really join any of those server, but it would be still a good feature in my opinion if I could see which versions are more popular and only needed to update/downgrade to that given version rather than trying them out. This should be only a toggleable feature of course rather than an always on option.

Also what really bothers me is the fact that I have to click on every server to see if it has a terrible ping for me. A column with said thing would be a great addition in my opinion.

3. Have the in-game modbrowser show the last updated date plus an option to download older versions
The addition of an in-game modbrowser is a wonderful thing as I can see all the updates and whatnot whenever something comes out right inside the client, however as it is right now its a bit barebones. Occasionally I stumble upon mods that haven't been updated for quite a while now or gets updated on a daily basis which I can only realize if I click on the mod portal link at the moment. And because of the same reason, sometimes the mod wont really work without downloading someones fork or an older version if I'm not on the same version as the mod was written for (Yes, I'm aware of the fact that most mods show what version was it written for, but most of the times it only shows lets say >= 0.18 for example but wont work under 0.18.16 and does under 0.18.28 or vice versa).

Re: Few QoL changes

Posted: Tue Jun 09, 2020 5:06 am
by Pi-C
balix017 wrote: Mon Jun 08, 2020 10:23 pm Occasionally I stumble upon mods that haven't been updated for quite a while now or gets updated on a daily basis which I can only realize if I click on the mod portal link at the moment.
Why do you want to have frequently updated mods? Sometimes, a mod is just done and working as intended. For example, I have last updated this mod about 4 months ago. It's just some prototype definitions, nothing that has changed, it's still working as intended -- so why should I update it now? Unless somebody requests something I should add, I'll not update it until Factorio 1.0 get's released, then I will update so it can be used with the latest version.

On the other hand, there was a period some time ago where I had to push updates daily (sometimes even 2 in a day) for this mod. Sure, there were some new features and fixes with each release, but the real reason for my daily uploads was that I somehow fucked up and introduced new bugs that I had to fix again pronto.

No real problem, people make mistakes, and bug reports came in quickly so I could get to work on fixing the new bugs right away. Just to say that a mod isn't necessarily abandoned because it hasn't been updated in a while -- or that very frequent updates are an indicator of a well-working mod. :-)

Re: Few QoL changes

Posted: Wed Jun 10, 2020 8:41 am
by ssilk
1. This has been discussed several times. Conclusion was that Factorio doesn’t need this feature, because you can automate everything. It’s the Intension of the game, that the player will come to the conclusion not to do everything her/himself.

3. Yes, useful.