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[0.18.29] Hard game crash calling LuaEntity.set_driver() passing an offline LuaPlayer

Posted: Wed Jun 03, 2020 12:27 pm
by Phoenix27833
To reproduce: I load a multiplayer save file, place a locomotive and then run

Code: Select all

/c game.player.selected.set_driver(game.players["Bilka"])
while locomotive is selected and Bilka is offline.

PS. Doesn't seem to crash if offline player is in editor mode

Re: [0.18.29] Hard game crash calling LuaEntity.set_driver() passing an offline LuaPlayer

Posted: Sun Jun 07, 2020 8:49 pm
by Rseding91
Thanks for the report. It's now fixed for the next release.