[0.18.29] Hard game crash calling LuaEntity.set_driver() passing an offline LuaPlayer
Posted: Wed Jun 03, 2020 12:27 pm
To reproduce: I load a multiplayer save file, place a locomotive and then run
while locomotive is selected and Bilka is offline.
PS. Doesn't seem to crash if offline player is in editor mode
Code: Select all
/c game.player.selected.set_driver(game.players["Bilka"])
PS. Doesn't seem to crash if offline player is in editor mode