Request: split out logistic and circuit network recipes into separate crafting tabs
Posted: Sun May 31, 2020 4:57 pm
I asked about this in discord, but nobody knew of an answer. I'm a little frustrated by the logistic tab in crafting recipes including things that -- to my mind -- shouldn't be there. That includes circuit network combinators, concrete/landfill, and vehicles.
There are some mods that solve parts of this: Schall Transport Group moves vehicles to a new tab, Dectorio moves landfill and concrete, etc. I use that -- Dectorio for nothing but the crafting tab and the signals, in fact -- which makes me happy. Life is much easier.
I can't find anything which does that for combinators, though. I think this is probably (and annoyingly) moving any recipe that had a product where the item sub-group was "circuit-network" or "circuit-network-2". That involves looking through the recipe (which doesn't seem to be explicit about that) but probably matches my expectations. At least from a quick check in on the prototypes in my game.
I might try and put it together myself, too, but if someone knows of an existing mod, or thinks writing it would be fun and exciting, I wouldn't complain. In some ways, though, I'd kind of like to have one "make the crafting recipe categories make sense" mod to rule them allâ„¢, though I usually feel like that isn't all that much of a winner.
Being able to extend it easily to other categories would also be nice. Not essential, but nice.
PS: I recognise that all those categories are logistics related, by some definition. I ... well, I guess I use a different mental model of what "category" various things are.
There are some mods that solve parts of this: Schall Transport Group moves vehicles to a new tab, Dectorio moves landfill and concrete, etc. I use that -- Dectorio for nothing but the crafting tab and the signals, in fact -- which makes me happy. Life is much easier.
I can't find anything which does that for combinators, though. I think this is probably (and annoyingly) moving any recipe that had a product where the item sub-group was "circuit-network" or "circuit-network-2". That involves looking through the recipe (which doesn't seem to be explicit about that) but probably matches my expectations. At least from a quick check in on the prototypes in my game.
I might try and put it together myself, too, but if someone knows of an existing mod, or thinks writing it would be fun and exciting, I wouldn't complain. In some ways, though, I'd kind of like to have one "make the crafting recipe categories make sense" mod to rule them allâ„¢, though I usually feel like that isn't all that much of a winner.
Being able to extend it easily to other categories would also be nice. Not essential, but nice.
PS: I recognise that all those categories are logistics related, by some definition. I ... well, I guess I use a different mental model of what "category" various things are.