Temporary Buildings and Effects
Posted: Mon May 04, 2020 9:22 pm
Is it possible to give buildings a duration? Or attach a modder defined flag to buildings placed in a surface?
I had an idea to start work on project that brings more RTS like elements to combat and the ability to integrate blueprinting and the the logistics system with building effects (ie, damage shield, immunity, production speed, whatever). I started looking at the beacon data and it looks like that's largely a behind the scenes hard coded solution, not a dynamic modifiable system.
EDIT: Looks like I should be able to do this by making it all very script heavy, and by changing many base assets (not to keen on changing base assets for compatibility sake). I was hoping to avoid script heavy mechanics but I'll give it a shot and hope for the best. Worst case scenario I can spread event logic out over ticks.
I had an idea to start work on project that brings more RTS like elements to combat and the ability to integrate blueprinting and the the logistics system with building effects (ie, damage shield, immunity, production speed, whatever). I started looking at the beacon data and it looks like that's largely a behind the scenes hard coded solution, not a dynamic modifiable system.
EDIT: Looks like I should be able to do this by making it all very script heavy, and by changing many base assets (not to keen on changing base assets for compatibility sake). I was hoping to avoid script heavy mechanics but I'll give it a shot and hope for the best. Worst case scenario I can spread event logic out over ticks.