LuaGameScript.auto_save - valid chars?
Posted: Sat May 02, 2020 8:31 pm
RE: LuaGameScript.auto_save
Is there definitive info anywhere on which characters are/not permitted for the filename?
My random spot use of unicode chars suggests that if the factorio fonts support it, so does auto_save - with some (presumably file system driven) exceptions. It's these exceptions I'm particularly interested in.
Cheers.
Is there definitive info anywhere on which characters are/not permitted for the filename?
My random spot use of unicode chars suggests that if the factorio fonts support it, so does auto_save - with some (presumably file system driven) exceptions. It's these exceptions I'm particularly interested in.
Cheers.