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LuaGameScript.auto_save - valid chars?

Posted: Sat May 02, 2020 8:31 pm
by moon69
RE: LuaGameScript.auto_save

Is there definitive info anywhere on which characters are/not permitted for the filename?

My random spot use of unicode chars suggests that if the factorio fonts support it, so does auto_save - with some (presumably file system driven) exceptions. It's these exceptions I'm particularly interested in.

Cheers.

Re: LuaGameScript.auto_save - valid chars?

Posted: Mon May 04, 2020 7:33 pm
by Rseding91
The only limits on the name are what the underlying file system on your operating system imposes. The GUI imposes a bunch of restrictions because someone wanted to impose those restrictions - not because there's any code which can't deal with what the operating system supports.