Little things I love about the game
Posted: Tue Feb 03, 2015 2:36 pm
Hi,
There are some subtle things I LOVE about the game! For example:
-how the electricity in your whole camp can flicker off and on while laser turrets are shooting enemies
-how joules and watts are used correctly
-the solar panel and accumulator concept (it's such nice complexity that having a nuclear or fusion power plant in the game in the future would almost be boring - unless it's very late game)
-the production and electricity graphs
-zooming out all the way to see far away enemies
-building a whole industry around science packs
-the awesome nice length of the freeplay
-the stages of variation of going from building your factory to attacking enemy bases
-tweaking everything to optimize production
-how you can have things like a car or 1000s of tons of iron in your inventory, and conveyor belts don't also require energy - I'm glad gameplay practicality was chosen over realism here.
-the modular armor system (could do with some more choices and more useful offensive weapons though)
-the concept of pollution affecting monster aggressiveness
-...
There are also things I dislike though:
-inserters that are not doing anything due to holding an unrelated item, blocking production, and you only notice it way later
-handling of the car through obstacles
-being stuck with an inventory full of half-damaged walls and turrets
-how long it took to learn it is the "q" key to put things back in inventory rather than just esc, the confusion of how if you want to place stuff it also temporarily removes it from your inventory
-some things with belts that should be simple require a lot of space, e.g. swapping two belts or two lanes on a belt, inability to tell inserters to use another belt lane, etc...
-if there are too much trees in the way
-the ugly green night vision
-accidently shooting your own laser turrets with the shotgun
-placing laser turrets at enemy camp and discovering they have no electricity because one pole was too far apart earlier on
There are some subtle things I LOVE about the game! For example:
-how the electricity in your whole camp can flicker off and on while laser turrets are shooting enemies
-how joules and watts are used correctly
-the solar panel and accumulator concept (it's such nice complexity that having a nuclear or fusion power plant in the game in the future would almost be boring - unless it's very late game)
-the production and electricity graphs
-zooming out all the way to see far away enemies
-building a whole industry around science packs
-the awesome nice length of the freeplay
-the stages of variation of going from building your factory to attacking enemy bases
-tweaking everything to optimize production
-how you can have things like a car or 1000s of tons of iron in your inventory, and conveyor belts don't also require energy - I'm glad gameplay practicality was chosen over realism here.
-the modular armor system (could do with some more choices and more useful offensive weapons though)
-the concept of pollution affecting monster aggressiveness
-...
There are also things I dislike though:
-inserters that are not doing anything due to holding an unrelated item, blocking production, and you only notice it way later
-handling of the car through obstacles
-being stuck with an inventory full of half-damaged walls and turrets
-how long it took to learn it is the "q" key to put things back in inventory rather than just esc, the confusion of how if you want to place stuff it also temporarily removes it from your inventory
-some things with belts that should be simple require a lot of space, e.g. swapping two belts or two lanes on a belt, inability to tell inserters to use another belt lane, etc...
-if there are too much trees in the way
-the ugly green night vision
-accidently shooting your own laser turrets with the shotgun
-placing laser turrets at enemy camp and discovering they have no electricity because one pole was too far apart earlier on