TL;DRThe "unsorted" deconstruction filters would be much clearer if existing icons were used on deconstruction planners.
The ProblemI've been frustrated in my recent game by the need to open my deconstruction planners to figure out which one is filtered for ghosts and which one is for module requests. There's no visual distinction between deconstruction planners whose only filters are on the "unsorted" tab, or one that's unfiltered:
You can't even tell the difference with the GUI open without hovering over the icons:
ProposalThe game already has icons that would work fine for "Entity ghost", "Item request slot", and "Tile ghost". Even "Item on ground", which doesn't have an icon, is clearer if the existing placeholder "X" is used (though I had to convert it to grayscale to be visible):
It also makes things clear in the GUI:
It's possible that for "Tile ghost" you would want something transparent or grayscale to distinguish it from real tiles, but I found that just made it look like a blob and that it reads clearer just using the icon as is.