Signal not switching to yellow/green between 2 fast trains
Posted: Mon Apr 20, 2020 6:33 pm
Hello everyone,
I am not sure if this is intended behaviour, so I decided to make sure.
I am running a train counter based on a simple contraption, which pulses once, when the signal in a block switches from red to yellow/green.
I assumed that such a contraption reliably counts all passing trains, since a signal must(?) turn yellow for a tick, when two fast trains are going one after another.
I have found the opposite to be the case. If two trains follow eachother very quickly, one of the signals into the block stays red, while another, as expected, turns yellow between trains.
I have attached the save and the situation in question to this post.
I have of course tried to run the thing without mods, and got the same behaviour. I assume, that only one signal into the block can turn yellow then, and I have to use the upper signal as the detector, and such a "sideway" detector is therefore unreliable?
I would appreciate an insight, this project is slowly sucking the life out of me.
Oh boy, sorry, seems I got the wrong forum for my question. I would appreciate if it could be moved to gameplay insted of technical.
I am not sure if this is intended behaviour, so I decided to make sure.
I am running a train counter based on a simple contraption, which pulses once, when the signal in a block switches from red to yellow/green.
I assumed that such a contraption reliably counts all passing trains, since a signal must(?) turn yellow for a tick, when two fast trains are going one after another.
I have found the opposite to be the case. If two trains follow eachother very quickly, one of the signals into the block stays red, while another, as expected, turns yellow between trains.
I have attached the save and the situation in question to this post.
I have of course tried to run the thing without mods, and got the same behaviour. I assume, that only one signal into the block can turn yellow then, and I have to use the upper signal as the detector, and such a "sideway" detector is therefore unreliable?
I would appreciate an insight, this project is slowly sucking the life out of me.
Oh boy, sorry, seems I got the wrong forum for my question. I would appreciate if it could be moved to gameplay insted of technical.