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Map Identifying Mod created entities?

Posted: Mon Apr 20, 2020 1:55 pm
by Gavin Williams
Hi All
Hi All,

I have been using Factorio with Extended plus. Mostly that's been just for my utility train (bigger cargo and a bit faster).

However given that I'm not using it really much for anything else... I'd like to remove it so that I can go back to vanilla, (and also not have random upgrade issues when the game updates).

My challenge is that around the place here and there I *have* used titanium pipes or larger electrical pylons.

If I remove the mod without knowing where they re .. it will be a multi-hour ballache to find out what is broken why and where.

Does anyone know if it's possible via console or whatever to tweak the map and show entities which are entity type (Factorio extended plus)?

Thanks

Gavin

Re: Map Identifying Mod created entities?

Posted: Fri May 22, 2020 10:20 pm
by Syriusz
Wrong forum. Mod help here: viewforum.php?f=25