[0.17.79] Adding mods to an existing save - research issue
Posted: Mon Apr 20, 2020 11:54 am
This was first reported on discord for Circuitissimo: https://mods.factorio.com/mod/circuitchips
The mod adds additional recipe/items to the circuit network technology, and when the mod was added to a save that already had the circuit network researched, the mods items weren't automatically unlocked.
Isn't factorio supposed to recalculate the technology trees to address this kind of scenario?
The mod adds additional recipe/items to the circuit network technology, and when the mod was added to a save that already had the circuit network researched, the mods items weren't automatically unlocked.
Isn't factorio supposed to recalculate the technology trees to address this kind of scenario?