Modular Nuclear Reactor setups with steam buffer tanks
Posted: Sun Apr 19, 2020 3:40 am
* By modular I mean that they are composed from "one-thing only" modules connected in series, unlike the most setups that are parallelizing heat between many small modules.
Connecting things in series require solving throughput issues, but it's allowing to make things more compact; to be easily changeable to fit into your noodles... and just have unique cool look, unlike most "sun-like" reactors, where cores are hidden in center behind all that steam setup...
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72 tanks, 85 turbines. This is "the flawless to absurd" setup because it counters all problems with drops of maximum available performance during powering up cycle — it has enough buffer capacity to sustain pressure and give reactor time to heat up for distant exchangers, and it is operating with 2 control rods in each reactor — so if you use a buffered reactor under it's maximum load constantly, so, there is no time when reactor doesn't work because the fuel is being replaced. And all what you needed to do is just double the amount of required tanks, lol.
(this is more of a joke, if you have cases where your reactor operating at it's max power, it's better to use an unbuffered setup..)

Blueprint: https://pastebin.com/FYDc5cxv
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48 tanks, 84 turbines. It's covering up 1 fuel rod in the worst case, and the storage covers up time needed to heat up, so it never have maximum power drops... But... it's only 1 rod, and on a full load because there is a time that it's offline it's outputing ~479 MW instead of 480 on a constant use...

Blueprint: https://pastebin.com/adAF3SCr
The same design, but slightly more compact, there is a roboport inside as it's using only pipe with very compressed water. You would need 5 pumps like that, or, a single output from tank that is supplied with water by trains. You need to run it with pumps with no more than a single pipe between them(no undergrounds). So it's better if you are building next to lake or using trains to deliver water.

Blueprint: https://pastebin.com/6X77024w
Connecting things in series require solving throughput issues, but it's allowing to make things more compact; to be easily changeable to fit into your noodles... and just have unique cool look, unlike most "sun-like" reactors, where cores are hidden in center behind all that steam setup...
====================
72 tanks, 85 turbines. This is "the flawless to absurd" setup because it counters all problems with drops of maximum available performance during powering up cycle — it has enough buffer capacity to sustain pressure and give reactor time to heat up for distant exchangers, and it is operating with 2 control rods in each reactor — so if you use a buffered reactor under it's maximum load constantly, so, there is no time when reactor doesn't work because the fuel is being replaced. And all what you needed to do is just double the amount of required tanks, lol.
(this is more of a joke, if you have cases where your reactor operating at it's max power, it's better to use an unbuffered setup..)

Blueprint: https://pastebin.com/FYDc5cxv
================
48 tanks, 84 turbines. It's covering up 1 fuel rod in the worst case, and the storage covers up time needed to heat up, so it never have maximum power drops... But... it's only 1 rod, and on a full load because there is a time that it's offline it's outputing ~479 MW instead of 480 on a constant use...

Blueprint: https://pastebin.com/adAF3SCr
The same design, but slightly more compact, there is a roboport inside as it's using only pipe with very compressed water. You would need 5 pumps like that, or, a single output from tank that is supplied with water by trains. You need to run it with pumps with no more than a single pipe between them(no undergrounds). So it's better if you are building next to lake or using trains to deliver water.

Blueprint: https://pastebin.com/6X77024w