(How) Does mod content get added to vanilla?
Posted: Fri Jan 30, 2015 3:30 pm
There are tons of good suggestions floating around, but I have noticed a lot of them get subdued
by references to mods. Mods are cool of course, but some features I'd really prefer to see in the
vanilla game eventually. Obviously not all mods are vanilla content material, in fact most of them
probably aren't. But there are a few that I think definitely belong on the dev teams todo list.
So my question is, do you (devs) treat content that has already been implemented by a mod with
the same priority as if there was no mod for it?
Also does it make any sense to open up a suggestion thread even though a mod already exists,
just to let the dev team know that there are people who'd like to see a certain feature in the
vanilla game?
My issue here is mainly, that a lot of discussion about new features seams to stop dead in its
tracks once a mod is revealed for it. It feels to me like this might actually inhibit the progress
of the main game, unless devs keep track of all the mods and how they are received?
Note that in asking these question I don't care too much about how it is included, i.e. if you
write a feature from scratch or even just include the mod as is. What I care about is a conflict
free, seemless inclusion that will be maintained by factorio staff developers.
Examples:
by references to mods. Mods are cool of course, but some features I'd really prefer to see in the
vanilla game eventually. Obviously not all mods are vanilla content material, in fact most of them
probably aren't. But there are a few that I think definitely belong on the dev teams todo list.
So my question is, do you (devs) treat content that has already been implemented by a mod with
the same priority as if there was no mod for it?
Also does it make any sense to open up a suggestion thread even though a mod already exists,
just to let the dev team know that there are people who'd like to see a certain feature in the
vanilla game?
My issue here is mainly, that a lot of discussion about new features seams to stop dead in its
tracks once a mod is revealed for it. It feels to me like this might actually inhibit the progress
of the main game, unless devs keep track of all the mods and how they are received?
Note that in asking these question I don't care too much about how it is included, i.e. if you
write a feature from scratch or even just include the mod as is. What I care about is a conflict
free, seemless inclusion that will be maintained by factorio staff developers.
Examples:
- https://forums.factorio.com/forum/vie ... =14&t=8352 FishSandwich's PVP.
That's probably the most obvious candidate for a follow up to the recently implemented
multiplayer. - https://forums.factorio.com/forum/vie ... =14&t=6847 adds rail tankers. Imho
those should absolutely be part of the core game. Transporting liquids in large quantities
of barrels is just completely unnatural and trains are boring with only one type of waggons.