[0.18.17] [FactorioExtendedPlus] Rail placing causes extreme performance issues
Posted: Mon Apr 06, 2020 10:21 pm
Hi,
I am playing on a very big map with a friend that has a *very* big rail system and a lot of trains [>30] that are on paths >100k tiles long. As seen in the first screenshot everything usually runs smoothly. However, when I place or deconstruct rails anywhere, independent of whether connected to the big rail network or not, the performance decreases very badly while rails are being placed/deconstructed. I found this related topic on the forum but I think it's something different, because the trains already have their paths planned and don't need to recalculate anything.
Even though the game is modded I don't think the problem is caused by the mods since the mod uses game prototypes mainly as far as I know and doesn't actually use own code too much.
Savefile [sorry that it's so big...]: https://cloud.wolfgangweber.ch/index.ph ... ZSKf7kMGSC
The mods should all be their newest version on the mod portal.
Thanks.
I am playing on a very big map with a friend that has a *very* big rail system and a lot of trains [>30] that are on paths >100k tiles long. As seen in the first screenshot everything usually runs smoothly. However, when I place or deconstruct rails anywhere, independent of whether connected to the big rail network or not, the performance decreases very badly while rails are being placed/deconstructed. I found this related topic on the forum but I think it's something different, because the trains already have their paths planned and don't need to recalculate anything.
Even though the game is modded I don't think the problem is caused by the mods since the mod uses game prototypes mainly as far as I know and doesn't actually use own code too much.
Savefile [sorry that it's so big...]: https://cloud.wolfgangweber.ch/index.ph ... ZSKf7kMGSC
The mods should all be their newest version on the mod portal.
Thanks.