Glass works fluid?
Posted: Wed Apr 01, 2020 3:30 am
Trying out the new glass works. It calls for a fluid but doesn't say what it should be, what should I be feeding the machine?
just in case someone less should find this post that is no longer true. ive fixed it and pyph is no long needed to get fuel values on fluidsreapersms wrote: Wed Apr 01, 2020 4:16 am There's a soft requirement on PyPH, as that is where the fuel values are added.
hellmod is broken when it comes to fluid fuel usageCrixomix wrote: Sat Apr 04, 2020 5:07 pm So I just came back to Pyanodons since 4 or 6 months ago. What has happened? Red Science is now going to take hours and hours to even make the first one? Glassworks requires TWENTY SEVEN MEGAWATTS of liquid fuel? I plugged it into helmod and that would be 800 coal gas per second to make 1 red science per second?
Someone help me because I'm confused. It doesn't even feel real anymore with how difficult this stuff is.
Ah. Okay. Thanks for that. That's slightly less ridiculous than I thought. Still pretty crazy though. Is 27 megawatts REALLY necessary? Lol. I feel like Pyanodons was already a bit crazy but now even automating red science is on par with circuits 1.immortal_sniper1 wrote: Sat Apr 04, 2020 5:35 pmhellmod is broken when it comes to fluid fuel usageCrixomix wrote: Sat Apr 04, 2020 5:07 pm So I just came back to Pyanodons since 4 or 6 months ago. What has happened? Red Science is now going to take hours and hours to even make the first one? Glassworks requires TWENTY SEVEN MEGAWATTS of liquid fuel? I plugged it into helmod and that would be 800 coal gas per second to make 1 red science per second?
Someone help me because I'm confused. It doesn't even feel real anymore with how difficult this stuff is.
for mk1 it is like 50-100/s max
27MW natural gas is 1.5MJ/ unit so you need 18/s nat gas crude oil was 800KJ or so so you need like 32/s
with coal gas (why not syngas to begin with ) 135/s (if i remember well tho it could be half )
fluid fuel values are very high so in order not to be trace amounts of fuwl sorta high numbers are neededCrixomix wrote: Sat Apr 04, 2020 5:40 pmAh. Okay. Thanks for that. That's slightly less ridiculous than I thought. Still pretty crazy though. Is 27 megawatts REALLY necessary? Lol. I feel like Pyanodons was already a bit crazy but now even automating red science is on par with circuits 1.immortal_sniper1 wrote: Sat Apr 04, 2020 5:35 pmhellmod is broken when it comes to fluid fuel usageCrixomix wrote: Sat Apr 04, 2020 5:07 pm So I just came back to Pyanodons since 4 or 6 months ago. What has happened? Red Science is now going to take hours and hours to even make the first one? Glassworks requires TWENTY SEVEN MEGAWATTS of liquid fuel? I plugged it into helmod and that would be 800 coal gas per second to make 1 red science per second?
Someone help me because I'm confused. It doesn't even feel real anymore with how difficult this stuff is.
for mk1 it is like 50-100/s max
27MW natural gas is 1.5MJ/ unit so you need 18/s nat gas crude oil was 800KJ or so so you need like 32/s
with coal gas (why not syngas to begin with ) 135/s (if i remember well tho it could be half )
after you atomize syngas the fuel cost becomes neglect able fast , also you can use nat gat /vrude oil in a build it and forget it wayCrixomix wrote: Sun Apr 05, 2020 5:19 pm Yeah something still feels really off about early game. I'm supposed to get 270 coalgas and/or tar for each glassware I create? (2 seconds of glassworks = 54megajoules). The only way to get coalgas and tar with no tech is to run raw coal through a DDC, and then run the small amount of regular coal you get also through a DDC. 50 raw coal -> 50 coalgas + 50 tar + 10 coal -> 40 coalgas + 50 tar. Altogether 50 raw coal only gets you a total of 190 coalgas and tar combined, not even enough for ONE glassware.
Intended?
for me installing this mod don't fix Glassworks (i verify checkbox in settings - it's set). what is the fastest solution to fuel glassworks right now without learning 10 technologies?esso23 wrote: Sat Apr 04, 2020 9:56 pm We fixed the enegy consumption issue in pY Pollution & Energy. You can use the mod until this gets fixed.
make a wood loop then wood>coal>coke and use the tar and coalgas to make syngasztn wrote: Sat Apr 11, 2020 3:55 pmfor me installing this mod don't fix Glassworks (i verify checkbox in settings - it's set). what is the fastest solution to fuel glassworks right now without learning 10 technologies?esso23 wrote: Sat Apr 04, 2020 9:56 pm We fixed the enegy consumption issue in pY Pollution & Energy. You can use the mod until this gets fixed.