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				Questions
				Posted: Mon Jan 26, 2015 10:13 pm
				by nomad
				Very interesting Bob's mods!! I can't find how to produce ferric chloride solution??

 
			
					
				Re: Questions
				Posted: Mon Jan 26, 2015 10:22 pm
				by FishSandwich
				Haven't used bob's mod, but isn't that it?
Untitled.png
If it's not in that menu it might need researched.
 
			
					
				Re: Questions
				Posted: Mon Jan 26, 2015 10:38 pm
				by Degraine
				Ferric chloride is unlocked by researching Chemical Processing 2.
			 
			
					
				Re: Questions
				Posted: Tue Jan 27, 2015 12:47 am
				by nomad
				Degraine wrote:Ferric chloride is unlocked by researching Chemical Processing 2.
Ty! I find it now 

 
			
					
				Re: Questions
				Posted: Tue Jan 27, 2015 3:07 am
				by SHiRKiT
				I love bob's mods!
			 
			
					
				Re: Questions
				Posted: Tue Jan 27, 2015 5:56 pm
				by MrSlehofer
				Well someone should really make some bob's mod tutorial series. Even tho I don't have any problems with it  

  it's very realistic and I like it because I'm electronic hobbyist  

  .
Maybe I could 

 
			
					
				Re: Questions
				Posted: Wed Jan 28, 2015 7:13 pm
				by bobingabout
				MrSlehofer wrote:Well someone should really make some bob's mod tutorial series.
I was going to, in fact I even started collecting screenshots for it. but then things happened and I'm taking a break from modding, and factorio in general.
I can't say exactly when I'll be back to modding Factorio, but I will.
 
			
					
				Re: Questions
				Posted: Fri Jan 30, 2015 6:25 pm
				by gnosa
				I can't figure out how to make lead gear wheels
			 
			
					
				Re: Questions
				Posted: Sat Jan 31, 2015 2:18 am
				by bobingabout
				gnosa wrote:I can't figure out how to make lead gear wheels
Bob's mods doesn't have a lead gear wheel.
 
			
					
				Re: Questions
				Posted: Tue Nov 17, 2015 12:43 pm
				by Qippler
				i have just starting using bobs mods for the first time and im relly like them its a good mod.
but i just have one question is there any way to pump oil and other liqeds in to my rail tanker cant find the normal pumps???
			 
			
					
				Re: Questions
				Posted: Tue Nov 17, 2015 5:34 pm
				by bobingabout
				Qippler wrote:i have just starting using bobs mods for the first time and im relly like them its a good mod.
but i just have one question is there any way to pump oil and other liqeds in to my rail tanker cant find the normal pumps???
Rail tanker is another mod, isn't it?
The normal "small" pump is where it always was in the base game, I didn't move it. It's on the Logistics tab, with the power poles.
 
			
					
				Re: Questions
				Posted: Sat Mar 19, 2016 5:30 pm
				by Demo-EDV
				Hello! Can anybody help me and tell console name for item "Grinding wheel", so i'll be able to earn it via console command - for some reason i can't earn it ingame, so console is the easiest way to solve my problem. Thank you!
PS Console command to disable/enable technology "Grinding" may help too
			 
			
					
				Re: Questions
				Posted: Sun Mar 20, 2016 12:20 am
				by bobingabout
				Demo-EDV wrote:Hello! Can anybody help me and tell console name for item "Grinding wheel", so i'll be able to earn it via console command - for some reason i can't earn it ingame, so console is the easiest way to solve my problem. Thank you!
PS Console command to disable/enable technology "Grinding" may help too
As far as I can tell... "grinding-wheel" is unlocked via researchng the technology "grinding". These are case sensative, which means capital letters (or lack of them) matter.
There should be no need to play around in the console to unlock the item, However... things happen, it might have been a bad interaction with another mod or something so... here goes.
This will enable the Grinding wheel.
Code: Select all
/c game.player.force.recipes["grinding-wheel"].enabled = true
This will change the research to not researched, meaning you can research it again to unlock things.
Code: Select all
/c game.player.force.technologies["grinding"].researched = false
If for whatever reason these commands come up with an error (Likely caused by game.player not existing, common in multiplayer where there are multiple players) you can do the following instead.
Code: Select all
/c for index, force in pairs(game.forces) do if force.technologies["grinding"].researched then force.recipes["grinding-wheel"].enabled = true end end
copy paste the whole line, this is basically a check for all forces in the game to unlock the grinding wheel if grinding has been researched.
Alternatively, you could just unresearch all grinding technology on all forces with
Code: Select all
/c for index, force in pairs(game.forces) do force.technologies["grinding"].researched = false end
or force unlock the grinding wheel on all forces with
Code: Select all
/c for index, force in pairs(game.forces) do force.recipes["grinding-wheel"].enabled = true end
I hope that helps.
 
			
					
				Re: Questions
				Posted: Sun Mar 20, 2016 7:04 am
				by Demo-EDV
				Researching grinding technology one more time didn't help, but force unlock the grinding wheel solved the problem. Thank you for help and for your mods!