[0.11.13] Crash in multiplayer with stacktrace
Posted: Mon Jan 26, 2015 9:56 pm
I haven't found a topic for stacktraces so I'll post it here. It was said that the game doesn't ship with debug symbols as they are about 400 Mb but developers can map symbols on their side. Here it is, just happened in multiplayer, I wasn't doing anything specific, typed in the chat:
It seems that only clients crashed, the server was fine, though after reconnecting there was only black screen. I could pause the game but nothing else. We restarted the server eventually.
Code: Select all
179746.573926 Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
180080.773491 Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
180547.721610 Info BuildBaseBehavior.cpp:92: Location for enemy expansion is not a candidate position, aborting
180761.464326 Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
181106.787351 Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
181442.990690 Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
181778.633975 Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
182117.431395 Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
182450.848509 Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
182788.532710 Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
183111.322134 Error Main.cpp:38: Segmentation fault!
bin/x64/factorio[0x488ca9]
bin/x64/factorio[0x488cdd]
bin/x64/factorio[0x59ff08]
/lib/x86_64-linux-gnu/libc.so.6(+0x35180)[0x7f9853255180]