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Desync Debug Data

Posted: Mon Jan 26, 2015 1:43 am
by Ranakastrasz
Suggest that on Desync, the error message tell you the information that is relevent.
Display the conflicted unit, it's id, location, and whatever trait is inconsistant.

Such as, with the current Exosuit equipment, it would tell you that player A's gamestate has player A's player unit at one location, while Player B's gamestate has it at another location. Same with health, or w.e.

This would make it easier to determine what caused a Desync. Health desyncs indicate damage or regeneration inconsistancies. Location suggests speed or collision inconstantces, And so on.