General Impression
Posted: Sat Jan 24, 2015 3:42 am
I haven't still finished the game(yet) but from reading technology list, forum, technology cost and material cost and few game basics, I felt that
game's goal isn't very engaging.
-Game or Simulation?-
I don't know how this game want to be for developer but I felt that current game (2015JAN) gives too much choice such as resource quantity and distribution,
as well as enemy difficulty and other settings at the beginning of the game. It feels more of an simulation than game. (Is it what they are aiming for?)
I think game should provide much limited game setting. This is why. As of creator of game, they must know their game better than anyone else.
-End game goal (Factorio could use more robust and engaging official end game goal)-
Not all people can set their own goal. It is easy to say that goal can be set, but! as of spending some good amount of time, it has to be motivating for people.
So final goal presented by the game has very important meaning.
If we look at current goal, it is some resource automation, gathering and colony squashing. No serious expansion is required as resource is
abundant (res. quantity per single tile) and even can be preset at the game setting!
1 - No real reason to expand. (Other than people who grabs this title with specific mind to start with)
1a-high resource density(in other word, quick mining rate)
1b-uniform resource distribution (basic 6 are everywhere)
2 - Aliens aren't real threat.
2a-No coordination among alien. They work per colony and per distance vs player's presence
2b-As long as pollution do not reach alien colonies, player can leave the game running with most minimum automation possible.
This is by far the biggest concern as of now. Game need to, by its mechanism, must pressure(or give the feel) player to improve the
situation constantly by expanding or increasing production efficiency.
2c-Missile defense and defending mother ship landing is one time event. This can be more used!
My suggestion
(*)1a-Reduce how fast resource can be extracted. Make so that they take MUCH more time to mine than current without adding
faster way to mine. This is to encourage player to expand and look further for more productive places.
1b-Make certain region more abundant in certain resource.
2a-Make alien evolve as player's presence becomes larger. Make them do more organized attack on player's asset. Also give
new toys to DETECT in before hand the attacks. (anyone here knows AI WAR by arcengame?)
2b-Make few different scenarios to the end game. Like...
A-Gravity anomaly is detected through out the space sector of the planet. Player must prepare Gravity Control Center to
guide the mother ship. Which makes aliens very angry through out the process of its preparation and construction...
B-Alien have developed and evolved at an alarming rate and were able to detect the player's goal! The nerve center of alien have
made communication inside out the planet impossible by an unknown mean. Player must look for way to solve this...
Like so. In process, make it so that it take much more than resource accumulation, hitting alien colony and facility building.
In short, make player move around the map more.
2c-2b includes 2c.
* Make so that from any resource patch, it becomes more time consuming to mine as resource are extracted.
First 5% of patch can be extracted as normal. Next 15% of total amount takes 5 times more time to extract per unit of resource.
last 70% of total amount takes 30 times more time consuming and such.
game's goal isn't very engaging.
-Game or Simulation?-
I don't know how this game want to be for developer but I felt that current game (2015JAN) gives too much choice such as resource quantity and distribution,
as well as enemy difficulty and other settings at the beginning of the game. It feels more of an simulation than game. (Is it what they are aiming for?)
I think game should provide much limited game setting. This is why. As of creator of game, they must know their game better than anyone else.
-End game goal (Factorio could use more robust and engaging official end game goal)-
Not all people can set their own goal. It is easy to say that goal can be set, but! as of spending some good amount of time, it has to be motivating for people.
So final goal presented by the game has very important meaning.
If we look at current goal, it is some resource automation, gathering and colony squashing. No serious expansion is required as resource is
abundant (res. quantity per single tile) and even can be preset at the game setting!
1 - No real reason to expand. (Other than people who grabs this title with specific mind to start with)
1a-high resource density(in other word, quick mining rate)
1b-uniform resource distribution (basic 6 are everywhere)
2 - Aliens aren't real threat.
2a-No coordination among alien. They work per colony and per distance vs player's presence
2b-As long as pollution do not reach alien colonies, player can leave the game running with most minimum automation possible.
This is by far the biggest concern as of now. Game need to, by its mechanism, must pressure(or give the feel) player to improve the
situation constantly by expanding or increasing production efficiency.
2c-Missile defense and defending mother ship landing is one time event. This can be more used!
My suggestion
(*)1a-Reduce how fast resource can be extracted. Make so that they take MUCH more time to mine than current without adding
faster way to mine. This is to encourage player to expand and look further for more productive places.
1b-Make certain region more abundant in certain resource.
2a-Make alien evolve as player's presence becomes larger. Make them do more organized attack on player's asset. Also give
new toys to DETECT in before hand the attacks. (anyone here knows AI WAR by arcengame?)
2b-Make few different scenarios to the end game. Like...
A-Gravity anomaly is detected through out the space sector of the planet. Player must prepare Gravity Control Center to
guide the mother ship. Which makes aliens very angry through out the process of its preparation and construction...
B-Alien have developed and evolved at an alarming rate and were able to detect the player's goal! The nerve center of alien have
made communication inside out the planet impossible by an unknown mean. Player must look for way to solve this...
Like so. In process, make it so that it take much more than resource accumulation, hitting alien colony and facility building.
In short, make player move around the map more.
2c-2b includes 2c.
* Make so that from any resource patch, it becomes more time consuming to mine as resource are extracted.
First 5% of patch can be extracted as normal. Next 15% of total amount takes 5 times more time to extract per unit of resource.
last 70% of total amount takes 30 times more time consuming and such.