replacement for util.decode()
Posted: Fri Mar 13, 2020 9:36 pm
I'm looking into updating a mod to 0.18 and have an issue.
In the 0.18 changelog, it looks like they replaced util.decode() with LuaGameScript::decode_string()
Which would be fine but I need it before the game global exists, so... suggestions? Or is there something I'm completely misunderstanding?
In the 0.18 changelog, it looks like they replaced util.decode() with LuaGameScript::decode_string()
Which would be fine but I need it before the game global exists, so... suggestions? Or is there something I'm completely misunderstanding?