[0.18.10] Cheating in Tic Tac Toe with Factorio. (Upgrade Markers stay when deconstructing the to be upgraded Entity)
Posted: Mon Mar 09, 2020 10:43 am
So I am playing a round of Tic Tac Toe, as I do and everything goes normal.
Is that cheating? No! Clearly the Game thinks that having an X and an O on the same Entity is perfectly valid and that the O should render ontop of the X too. I clearly won this round fair and square!
Jokes aside, placing a Decon Marker on something that is "to be upgraded" will result in the Upgrade Marker staying instead of being replaced/removed by the Decon Marker, and then result in a weird behavior where the Bots want to both upgrade the Entity and remove it too, and we all know that you cant have a Cake and eat it too!
But then I notice that there wont be a move to win with, if O is blocking me, so I decided to do the only logical thing to prevent a Tie!
BAM, I placed an X ontop of the O! Nobody could have expected that brilliant move!Is that cheating? No! Clearly the Game thinks that having an X and an O on the same Entity is perfectly valid and that the O should render ontop of the X too. I clearly won this round fair and square!
Jokes aside, placing a Decon Marker on something that is "to be upgraded" will result in the Upgrade Marker staying instead of being replaced/removed by the Decon Marker, and then result in a weird behavior where the Bots want to both upgrade the Entity and remove it too, and we all know that you cant have a Cake and eat it too!