Seeking assistance with depot parking management
Posted: Mon Mar 02, 2020 8:02 pm
Howdy. Base v0.18.x (currently 0.18.9) LTN v1.12.3.
My issue is that Depot parking spots can sometimes be over-partitioned, resulting in trains dangling out on the mainlines heading into the Depot. This is more pronounced near high-volume requester locations.
I'm aware of the possibility of assigning unique names to each individual Depot complex, and thus each depot would have its own dedicated sub-fleet of trains, assigned by their original train schedule at time of train deployment. The drawback from that is that it forces all empty trains to always traipse back to their original Depot location, thus increasing overall rail network traffic by guaranteeing that more empty trains returning to Depot will be floating around.
Is there a middle-ground option? I've seen suggestions to wire each individual Depot-stop to become disabled once a train occupies it, but won't that interfere with the ability to dispatch said-occupying train if it's sitting at a disabled stop? Is there a way to globally name all depot parking locations for a particular train length and to simply react dynamically to parking shortages at a particular location?
Will this mod allow me to use a via-stop to manipulate train pathfinding from within the depot parking complex itself (i.e. a mini-stacker)?
Thanks.
My issue is that Depot parking spots can sometimes be over-partitioned, resulting in trains dangling out on the mainlines heading into the Depot. This is more pronounced near high-volume requester locations.
I'm aware of the possibility of assigning unique names to each individual Depot complex, and thus each depot would have its own dedicated sub-fleet of trains, assigned by their original train schedule at time of train deployment. The drawback from that is that it forces all empty trains to always traipse back to their original Depot location, thus increasing overall rail network traffic by guaranteeing that more empty trains returning to Depot will be floating around.
Is there a middle-ground option? I've seen suggestions to wire each individual Depot-stop to become disabled once a train occupies it, but won't that interfere with the ability to dispatch said-occupying train if it's sitting at a disabled stop? Is there a way to globally name all depot parking locations for a particular train length and to simply react dynamically to parking shortages at a particular location?
Will this mod allow me to use a via-stop to manipulate train pathfinding from within the depot parking complex itself (i.e. a mini-stacker)?
Thanks.