[0.17.79] Opposite exoskeleton behaviour
Posted: Wed Feb 05, 2020 6:25 pm
modded game, so it MAYBE this bug isen't because the base game.
The strange thing is that i dont have any mod that actually changes the behaviour of the base exoskeleton, (Note: It also happens with other exoskeletons that are not in the base game).
Now, the bug, for some reason when i move with the exoskeleton (or exoskeletons) and then stop, the exoskeleton for no reason stop working and when i tried to figure out why that has happening and tried to solve it, my first try was to toggle the exoskeleton off, when i did it, boom, the character was going SLOWLY than the base movement, it always happened when i stopped or when i collided with something, (Note 2: If you try to take off the exoskeleton to put your character to "base movement" the character for one-two seconds still walks like if it had the exoskeleton-bug).
(Note 3: The loss of movement is proportional to the amount of exoskeletons that you have put in your armor)
(Note 4 (Maybe the most important): ALL OF MY RESEARCH WAS DONE IN A ARMOR THAT WAS NOT IN THE BASE GAME, so i don't really know if this is truly a bad programmed armor (most probably it isen't) or a really weird behaviour with something).
I can actually prove this with a video, but here comes the weirdest thing, it just doesn't always happens in the same way its a really strange behaviour and sometimes it will just solve if you toggle it 2 times or just start walking or maybe the bug don't stop at all until you stop using the exoskeletons.
This happened when i loaded a save-file, i don't actually have that exact save, but i know what i was doing when i save the game that time, i was with a tank driving, maybe this dosen't help at all, but its something. Also i will also put here the save that im playing, maybe it helps.
One more thing. I have not done research outside the save file, so i don't know if it happens because the save.
Last thing, when i tried to do a clip with this happening, the program that i use to record was DYING in 480p with the bug happening, but the framerate in factorio was still 60FPS/UPS, maybe this is an error of the program but i hightly doubt it. The video even in 480p still is 65MB so i am going to upload it to some external web to gave you the link for now, this is all i have.
First of all, this is a bug happening in a The strange thing is that i dont have any mod that actually changes the behaviour of the base exoskeleton, (Note: It also happens with other exoskeletons that are not in the base game).
Now, the bug, for some reason when i move with the exoskeleton (or exoskeletons) and then stop, the exoskeleton for no reason stop working and when i tried to figure out why that has happening and tried to solve it, my first try was to toggle the exoskeleton off, when i did it, boom, the character was going SLOWLY than the base movement, it always happened when i stopped or when i collided with something, (Note 2: If you try to take off the exoskeleton to put your character to "base movement" the character for one-two seconds still walks like if it had the exoskeleton-bug).
(Note 3: The loss of movement is proportional to the amount of exoskeletons that you have put in your armor)
(Note 4 (Maybe the most important): ALL OF MY RESEARCH WAS DONE IN A ARMOR THAT WAS NOT IN THE BASE GAME, so i don't really know if this is truly a bad programmed armor (most probably it isen't) or a really weird behaviour with something).
I can actually prove this with a video, but here comes the weirdest thing, it just doesn't always happens in the same way its a really strange behaviour and sometimes it will just solve if you toggle it 2 times or just start walking or maybe the bug don't stop at all until you stop using the exoskeletons.
This happened when i loaded a save-file, i don't actually have that exact save, but i know what i was doing when i save the game that time, i was with a tank driving, maybe this dosen't help at all, but its something. Also i will also put here the save that im playing, maybe it helps.
One more thing. I have not done research outside the save file, so i don't know if it happens because the save.
Last thing, when i tried to do a clip with this happening, the program that i use to record was DYING in 480p with the bug happening, but the framerate in factorio was still 60FPS/UPS, maybe this is an error of the program but i hightly doubt it. The video even in 480p still is 65MB so i am going to upload it to some external web to gave you the link for now, this is all i have.