Big entities popping in
Posted: Sat Feb 01, 2020 3:58 pm
It's now the third time i'm struggling to create an entity that is so big that it causes glitches when the player moves out of the sight range.
I wish there was a parameter for rendering distance or drawing box (not this useless (?) thing: https://wiki.factorio.com/Prototype/Entity#drawing_box)
My wind turbines i had to split in 3 parts... Top, bottom and shadow... and the graphics are still plopping in.
Right now i'm working on a new version of the mushroom cloud but i have to split the animation of the explosion in at least 16 parts to even have a chance...
edit: not even that would work, as it would cause weird render layer bugs when 2 explosions run at the same time.. but maybe i could fix it with luarendering <.<
I wish there was a parameter for rendering distance or drawing box (not this useless (?) thing: https://wiki.factorio.com/Prototype/Entity#drawing_box)
My wind turbines i had to split in 3 parts... Top, bottom and shadow... and the graphics are still plopping in.
Right now i'm working on a new version of the mushroom cloud but i have to split the animation of the explosion in at least 16 parts to even have a chance...
edit: not even that would work, as it would cause weird render layer bugs when 2 explosions run at the same time.. but maybe i could fix it with luarendering <.<