Various useful follower robot ideas
Posted: Thu Jan 15, 2015 6:54 am
Disclaimer: As always it's possible that this has been suggested before. I don't know.
I like the idea of follower robots. Other then the little capsules used in battle, the following ideas assume
a more sturdy construction that doesn't have a limited life span. They serve more peaceful purposes,
although a military version is of course also possible.
split it up into multiple types of robots, especially the ‘mobile roboport’ idea.
Why I think this is a good idea
Even if you split them up, this may seem quite OP. However, it mostly serves to do the tedious tasks in a more flexible
manner. Currently you can set up massive networks and blueprinted constructions as long as you are in range of a
roboport network, which is already a huge relief. It means however, that, as soon as you go out to build an outpost,
everything becomes useless. You can set up a new, local network, but that is very tedious and quite often overkill.
So, the above ideas basically serve the following purposes:
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I like the idea of follower robots. Other then the little capsules used in battle, the following ideas assume
a more sturdy construction that doesn't have a limited life span. They serve more peaceful purposes,
although a military version is of course also possible.
- Expensive to build, should probably be larger then regular robots
- Has storage similar to a chest or car that can be accessed by the player and maybe by other robots
- Selfpowered, i.e. requires solar panels to build (stole the idea from https://forums.factorio.com/forum/vie ... f=6&t=7991)
- Can either follow the player around or be told to remain stationary (might get annoying otherwise)
- Can work as construction robot and place down items out of it's inventory (or accessible providers in the local
logistics network). - Can work as a logistics robot, being able to move large chunks of items at once (i.e. in order to quickly empty
a chest and remove it). This could also enable it to self-supply on requested items, i.e. you tell it to ‘collect
this stuff and come back’. - Maybe can even serve as a mobile roboport (possibly only while in stationary mode, when it doesn't consume its
own power). It should however be a lot more limited then a regular roboport.
split it up into multiple types of robots, especially the ‘mobile roboport’ idea.
Why I think this is a good idea
Even if you split them up, this may seem quite OP. However, it mostly serves to do the tedious tasks in a more flexible
manner. Currently you can set up massive networks and blueprinted constructions as long as you are in range of a
roboport network, which is already a huge relief. It means however, that, as soon as you go out to build an outpost,
everything becomes useless. You can set up a new, local network, but that is very tedious and quite often overkill.
So, the above ideas basically serve the following purposes:
- Make the tedious jobs like collecting and transporting resources a little less time consuming.
- Provide an intermediate sollution between setting up a static roboport network and doing everything yourself
- Offer a sort of replacement for cars in the later game. It just seems weird to be driving around in a fragile, fuel
powered vehicle while hundreds of weightless robots are zooming about.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)