[Rseding] [0.17.79] Script mismatch when migration contains require
Posted: Fri Jan 03, 2020 6:11 pm
				
				As the title says, i noticed, that when adding a mod to a save, a `require` in migration scripts cause a multiplayer script-mismatch, when connecting to the server.
Step by Step:
My original mod and my original post about this error: viewtopic.php?f=25&t=79319&p=472204
Edit: I just noticed, that the error also occurs on the server, so, the client must not connect to the server
			Step by Step:
- download client and server
- create a new save without any mods
- add the mod attached to this bugreport
-  start the server and notice, that the migration script is applied and has a script mismatch: Code: Select all 0.757 Applying migration: Script Mismatch: 2020-01-03_script-mismatch_1.0.0.lua test
-  start the client with the attached mod active and connect to the server. Then a script mismatch error occurs.Code: Select all 20.048 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: "" + multiplayer.script-mismatch + " " + "
My original mod and my original post about this error: viewtopic.php?f=25&t=79319&p=472204
Edit: I just noticed, that the error also occurs on the server, so, the client must not connect to the server