[0.17.79] Desync, moded
Posted: Tue Dec 31, 2019 11:27 pm
[0.17.79] Semi-unplayable Client desync with server, Moded
SeaBlock moded server in peaceful mode (original game was not peaceful). Around 50+ hours start running into issues trying to connect to the server due to desync of client during connection and only fix is to restart the server. Eventually I need any offsite clients to connect before myself locally or else the second client will connected and then (desync) a few seconds latter (eventually reaching the point that desync happens before full load in).
As this progress, all connected clients will eventually get desync after enough time has passed since server started. From testing the act of logging in and out and then waiting enough time before connecting again will result in a dysenc (from previous save attempt).
Once the dysinc issue arises it dose not matter if the server is hosted on my server box or locally, issue persists.
I was running a 0.17.6~ SeaBlock server initially and restarted after getting exasperated at not being able to track down the problem to a single mod and restarted with 0.17.79 along with the problem of never finding a way to force the dysenc except waiting (with a single client connection). From very limited testing there is no issue playing the file single player.
I have run Factorio servers on my server box (vm win7) from 0.14-current including a seablock in 0.16 without any connection issues from local or remote clients.
Without better understanding looking at the sync logs and data files in hex I am hopping someone else can help solve the problem whether it is a single mod, clashing between mods or some other complication.
As of 31 Dec 2019 all mods are updated to current version (in hopes of resolution without success). Initially no version was updated pas the provided SeaBlock pack version with the first server till the issue arose.
Mods:
Sea Block Pack (All default mods listed there, not going to relist due to size)
Helmod
Infinity Mode (wasn’t in original save, only left in incase of eventual testing)
Noxys Waterfill
Picker Atheneum
Picker Extended Version
ShinyAngleGFX
Squeak Through
ShinyBobGFX
Wire Shortcuts
Mods not currently running (was started with):
Big Bags
All Files:
https://www.dropbox.com/sh/l0hwkyk905j1 ... WDTAa?dl=0
Much Appreciation for any help or suggestions,
Shakrii
SeaBlock moded server in peaceful mode (original game was not peaceful). Around 50+ hours start running into issues trying to connect to the server due to desync of client during connection and only fix is to restart the server. Eventually I need any offsite clients to connect before myself locally or else the second client will connected and then (desync) a few seconds latter (eventually reaching the point that desync happens before full load in).
As this progress, all connected clients will eventually get desync after enough time has passed since server started. From testing the act of logging in and out and then waiting enough time before connecting again will result in a dysenc (from previous save attempt).
Once the dysinc issue arises it dose not matter if the server is hosted on my server box or locally, issue persists.
I was running a 0.17.6~ SeaBlock server initially and restarted after getting exasperated at not being able to track down the problem to a single mod and restarted with 0.17.79 along with the problem of never finding a way to force the dysenc except waiting (with a single client connection). From very limited testing there is no issue playing the file single player.
I have run Factorio servers on my server box (vm win7) from 0.14-current including a seablock in 0.16 without any connection issues from local or remote clients.
Without better understanding looking at the sync logs and data files in hex I am hopping someone else can help solve the problem whether it is a single mod, clashing between mods or some other complication.
As of 31 Dec 2019 all mods are updated to current version (in hopes of resolution without success). Initially no version was updated pas the provided SeaBlock pack version with the first server till the issue arose.
Mods:
Sea Block Pack (All default mods listed there, not going to relist due to size)
Helmod
Infinity Mode (wasn’t in original save, only left in incase of eventual testing)
Noxys Waterfill
Picker Atheneum
Picker Extended Version
ShinyAngleGFX
Squeak Through
ShinyBobGFX
Wire Shortcuts
Mods not currently running (was started with):
Big Bags
All Files:
https://www.dropbox.com/sh/l0hwkyk905j1 ... WDTAa?dl=0
Much Appreciation for any help or suggestions,
Shakrii