raising height of storage tank bug
Posted: Sun Dec 29, 2019 11:27 pm
I'm trying to make a mod and from what I can figure out is this, in caveman terms:
-base_area makes a fluid storage tank wider, you can fill it in faster but output is slower (generally)
-height makes fluid storage higher, you can fill it slower but output is faster (generally).
This somewhat works with fluid storage up to 100k ish... very very roughly. And in a broken way. I raise the height by x10 and it fills in slower x10 howerver the output speed is... maybe x0.1 faster? Barely.
However if I have a really big tank, maybe 1mil or such... and if I have a height higher than 1, the output on a pipe is zero. Using a pump fixes the problem but... this all so distorted from a real life scenario.
base_area on the other hand seems to work fine. Height... brings almost nothing but cons.
tl;dr height is broken when a storage tank has a 1mil+ capacity. It does not work.
-base_area makes a fluid storage tank wider, you can fill it in faster but output is slower (generally)
-height makes fluid storage higher, you can fill it slower but output is faster (generally).
This somewhat works with fluid storage up to 100k ish... very very roughly. And in a broken way. I raise the height by x10 and it fills in slower x10 howerver the output speed is... maybe x0.1 faster? Barely.
However if I have a really big tank, maybe 1mil or such... and if I have a height higher than 1, the output on a pipe is zero. Using a pump fixes the problem but... this all so distorted from a real life scenario.
base_area on the other hand seems to work fine. Height... brings almost nothing but cons.
tl;dr height is broken when a storage tank has a 1mil+ capacity. It does not work.