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[0.17.79] Trees block biter bases on world generation

Posted: Sun Dec 22, 2019 11:44 am
by White.Dragon
Hello
Version: 0.17.79 (build 47865, win64)

Issue is related to generate biters bases (are not created) when you set a huge amount of trees (no free space).
In world generator set huge amount of trees. In preview of map you can see biter bases between trees, but after generate a map this bases not exist.
My guess is that trees overwrite or prevent creation of biter bases.
Issue occurs with and without mods.

This map exchange string should be able to help with reproduce this issue.

Code: Select all

>>>eNp1UT1IQ0EMTqzFWkEqdBH/OnStgzo4SC+6iEjr5G5/rvBA+8pr
O6iDHRwVFwd10dVFXBTEpSCIgoLopFPFRUGxIugi1Lter+9Z9YOE75J
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a1Y2sjP/VQnAjy8Oy4XlntBWmUJApWKNMFKoqYEeicGKGIa7sSskUoB
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BKt4dRInmhESt3EM2UcllmUQ0eqYjvvxrGL92364j8RmGqy8HO5+n+2
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tANerSwbuMnTFXxoTd50OSGNe4hHmJENu+V7ky6qmB9MlSU1gipT2c7
7RJxfwCcMyTtDc+17IlDv2EQ50f83qMhEqQ/vsErBZN19+iqTyPe86p
Fn2ibXGCjzCDatdH8DZnhmY8=<<<
Map preview - green and red enemies are here :)
Map preview - green and red enemies are here :)
MapPreview.png (85.3 KiB) Viewed 3114 times
After start game biter bases are not created - only green enemies :(
After start game biter bases are not created - only green enemies :(
InGame.png (76.19 KiB) Viewed 3114 times

Re: [0.17.79] Trees block biter bases on world generation

Posted: Mon Dec 23, 2019 12:27 am
by Rseding91
Thanks for the report. That's working as intended: biter bases won't generate if there's something else already generated on that location that they collide with. By turning trees that high it blocks them.

Re: [0.17.79] Trees block biter bases on world generation

Posted: Mon Dec 23, 2019 10:41 am
by White.Dragon
Thank you for explanation.
Please pay attention to one point - the difference between map preview and generated map (should be as similar as possible).
In my opinion this biter bases should not be shown on preview.

Re: [0.17.79] Trees block biter bases on world generation

Posted: Mon Dec 23, 2019 11:17 am
by Loewchen
White.Dragon wrote: Mon Dec 23, 2019 10:41 am Please pay attention to one point - the difference between map preview and generated map
That issue is known and also not a bug.

Re: [0.17.79] Trees block biter bases on world generation

Posted: Mon Aug 31, 2020 3:38 am
by Phantom329
I know this is an old report but it is still relevant in 1.0. I set biters to max and could not find many at all despite the generation preview showing a very high density. All I got were a few worms and tiny clusters of bases on ore patches.

Image

Image

Code: Select all

>>>eNpjZEAAewaGBnsOluT8xBwQi4HhgAMIcyXnFxSkFunmF6UiC
3MmF5WmpOrmZ6IqTs1Lza3UTUosToUJgU3NLMrPQzeBtbgkPw9Vp
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IPBZyQGxNISoBVQVRwOCAZEsgUkycjY+3brgu/HLtgx/ln58ZJvU
oI9o6GryLsPRuvsgJLsoABjghOzZoLATphXGGBmPrCHSt20Zzx7B
gTe2DOygnSIgAgHCyBxwJuZgVGAD8ha0AMkFGQYYE6zgxkj4sCYB
gbfYD55DGNctkf3BzAgbECGy4GIEyACbCHcZYwQpkO/A6ODPExWE
qEEqN+IAdkNKQgfnoRZexjJfjSHYEYEsj/QRFQcsEQDF8jCFDjxg
hnuGmB4XmCH8RzmOzAygxggVV+AYhAeSAZmFIQWcGBGyrcf7BnWd
UwuAAC/Yr5g<<<

Re: [0.17.79] Trees block biter bases on world generation

Posted: Tue Sep 08, 2020 1:22 pm
by FunMaker
If you declare this "not a bug", then there should be a note at higher tree settings in the preview window that the result may not be accurate.
I'm half okay with the idea, that trees are generated first and block enemy bases (In fact imho this is just a order of execution problem). It does not make sense but i am okay with it (if a note would be shown)

But leaving the preview window decoupled from the game feels completely wrong.

Re: [0.17.79] Trees block biter bases on world generation

Posted: Tue Sep 08, 2020 4:28 pm
by Rseding91
FunMaker wrote: Tue Sep 08, 2020 1:22 pm If you declare this "not a bug", then there should be a note at higher tree settings in the preview window that the result may not be accurate.
I'm half okay with the idea, that trees are generated first and block enemy bases (In fact imho this is just a order of execution problem). It does not make sense but i am okay with it (if a note would be shown)

But leaving the preview window decoupled from the game feels completely wrong.
The "preview" has and will always be inaccurate; it's a preview - not the real thing.

Re: [0.17.79] Trees block biter bases on world generation

Posted: Thu Apr 21, 2022 9:40 am
by MateuszCOMPANY