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boiling pure water

Posted: Sat Dec 21, 2019 7:01 pm
by RickJS
Can you eliminate the fluid mismatch between pure water and boilers? I'm going to have a huge excess from making heavy water (Bob's MCI mod). I've read in the forums about using boilers to get rid of excess liquids, but I get a fluid mismatch when trying to do that with pure water.

Thanks!

Re: boiling pure water

Posted: Sat Dec 21, 2019 8:36 pm
by Honktown
The base game only has "water", and an entity can only support one fluid in the data stage so you'd need to find a mod to get rid of it. There's "void pipes" that a mod can enable, and other mods introduce "discharge pumps" or other things that get rid of fluids into existing water (like a normal pump but with a negative flow. That may literally be all that's behind it in a mod I'm using, that or it's a lying void pipe).

bob himself posted about this back in 2017:

viewtopic.php?f=28&t=46302

If you wanted to do it yourself (unknown results): put data.raw.boiler.boiler.fluid_box.filter = nil somewhere at the end of data-final-fixes in a mod you load.