Is it possible to group mods by category in the mod manager?
Posted: Fri Dec 13, 2019 1:07 pm
i.e.: non-game-changing, circuit network, armor, balancing, utility.
This would, for one example, make finding the one mod out of several dozen that is making generated maps completely different from the preview much easier.
Edit: And also figure out what 'advanced start' mods I have, since I seem to have gone and installed more than one. </facepalm>
This would, for one example, make finding the one mod out of several dozen that is making generated maps completely different from the preview much easier.
Edit: And also figure out what 'advanced start' mods I have, since I seem to have gone and installed more than one. </facepalm>