[0.10.1+] Train focused factorio
Posted: Thu Jan 08, 2015 6:22 am
I've recently been interested in using a train-based factory for everything, but turned off by the fact that you have to get to steel processing and green science before the first trains. So I made a mod that changes that: trains are available from early game, and the player is, well... "strongly encouraged" to use them as much as possible.
All of the research required for automated trains can now be had for only 20 red science (though in practice you will also need assemblers in order to make locomotives in a reasonable amount of time), from the beginning of the game. In addition, all of the relevant recipes are a little cheaper and no longer require steel.
Transport belts and logistic robots still exist, but they are much worse. The intention is that they can still be used for specific situations that trains are very bad for (belts: very short distance, bots: many different items but low volume), but they are no longer the best for general purpose transit. All belts are five times as expensive to create, and significantly slower. Logistic bots are twice as expensive to create and use five times as much power (roboports are improved to be able to deliver five times as much power, so charging time is unchanged). All of these multipliers are easily adjustable constants in the beginning of data.lua, if you want to play with them.
All of the research required for automated trains can now be had for only 20 red science (though in practice you will also need assemblers in order to make locomotives in a reasonable amount of time), from the beginning of the game. In addition, all of the relevant recipes are a little cheaper and no longer require steel.
Transport belts and logistic robots still exist, but they are much worse. The intention is that they can still be used for specific situations that trains are very bad for (belts: very short distance, bots: many different items but low volume), but they are no longer the best for general purpose transit. All belts are five times as expensive to create, and significantly slower. Logistic bots are twice as expensive to create and use five times as much power (roboports are improved to be able to deliver five times as much power, so charging time is unchanged). All of these multipliers are easily adjustable constants in the beginning of data.lua, if you want to play with them.