Pollution Scubber
Posted: Mon Dec 09, 2019 3:13 pm
Hi friends,
Would anyone else like a machine that cleans up pollution?
Would anyone else like a machine that cleans up pollution?
Good idea, firstly because efficiency modules have such an niche application. Secondly beacons can only usefully be equipped with speed modules, a little more variety and atillery less Biter solutions would be nice.Hannu wrote: Tue Dec 10, 2019 8:31 am No. Such a device is unrealistic and do not give interesting gaming mechanics. I would prefer for example ecological modules for advanced pollution control. They could reduce pollution at cost of speed, power consumption and maybe productivity. It would be more consistent to reduce pollution by adding devices on processing plants than filter it from air.
We have mods for fixing it:astroshak wrote: Tue Dec 10, 2019 11:11 am Biters evolve on the amount of pollution generated. It does not matter for evolution how much reaches their nests, it only matters that the pollution was created in the first place.
I have used Bio Industries (https://mods.factorio.com/mod/Bio_Industries) to create artificial forests that control pollution well. I was able to surround a large, fairly heavily polluting factory with enough of them to significantly reduce the need for defenses, such that I did more alien killing in order to expand than in defense. I don't know if it would be possible if you really cranked up all of the alien settings though, especially sensitivity to even the slightest amount of pollution.Hannu wrote: Tue Dec 10, 2019 8:31 am No. Such a device is unrealistic and do not give interesting gaming mechanics. I would prefer for example ecological modules for advanced pollution control. They could reduce pollution at cost of speed, power consumption and maybe productivity. It would be more consistent to reduce pollution by adding devices on processing plants than filter it from air.