[Simple Silicon:] Can't change crafting time for quartz
Posted: Sun Dec 08, 2019 11:42 pm
Dear Community,
I am using the Simple Silicon mod v1.2.1 and would like to change the recipe for quartz. Currently it looks like this:
I don't like the idea of output depending on chance and only averaging to the correct amount, so I changed the recipe:
Changing the amount of ingredient as well as removing the probability factor worked fine, but (and that's the problem) the crafting time did not change. I am playing 0.17.79 on a savegame, but the problem also occurs when starting a new game. I am using the following mods: AloneInTheDark, assault-rifle, bigger-slower-trains, Hovercraft, laborat, Pre0-17-60Oil, SimpleSilicon (So nothing that should conflict).
I tried the following:
Does anyone have a clue how to solve that issue? You help would be greatly appreciated!
Greets
I am using the Simple Silicon mod v1.2.1 and would like to change the recipe for quartz. Currently it looks like this:
Code: Select all
type = "recipe",
name = "SiSi-quartz",
category = "crafting-with-fluid",
energy_required = 0.5,
normal =
{
enabled = false,
ingredients =
{
{type="item", name="stone", amount=1},
{type="fluid", name="water", amount=35}
},
results =
{
{type="item", name="SiSi-quartz", probability=0.50, amount_min=1, amount_max=1} -- estimated output: 0.5 units per cycle on average
}
}
Code: Select all
energy_required = 1,
normal =
{
...
ingredients =
{
{type="item", name="stone", amount=2},
{type="fluid", name="water", amount=70}
},
results =
{
{type="item", name="SiSi-quartz", amount=1}
}
}
I tried the following:
- Setting the crafting time to an arbitrary amount (2 or 0.01), but that did not affect it whatsoever.
- Resetting the recipes with /c game.player.force.reset_recipes().
- Explicitly reloading the recipe with /c game.player.force.recipes["SiSi-quartz"].reload()
Does anyone have a clue how to solve that issue? You help would be greatly appreciated!
Greets