Scenario / Map editor enhancements
Posted: Tue Jan 06, 2015 6:55 pm
Scenario / Map editor enhancements
Something i would really love would be more features in the scenario/map editor.
Features that will enable players to make campaign-like maps, or even real campaigns where the next lvl can only be unlocked by completing the previous.
Some of the features that i think would be great to have in the editor:
- Marked areas --> Mark areas in the editor for later use in editor functions (see below)
- Marked objects --> Name objects like biters nests, crashed planes, and so on for more flexible use (see below)
- Set states on objects --> Be able to set the state of named objects, for example "invisible = true" that can later on be triggered to false. (more examples isActive/isInvulnerable/...)
- Trigger areas --> Be able to paint areas on the map (invisible in play mode) that can have certain triggers.
My hope is that these arent proving to be very hard to build into the editor/game, as they will be a great addition for the game.
I actually thing this will also increase the replay value of the game too, as the community would be able to also make some cool scenarios and/or even whole campaigns, adding new and additional story modes to the game.
Something i would really love would be more features in the scenario/map editor.
Features that will enable players to make campaign-like maps, or even real campaigns where the next lvl can only be unlocked by completing the previous.
Some of the features that i think would be great to have in the editor:
- Marked areas --> Mark areas in the editor for later use in editor functions (see below)
- Marked objects --> Name objects like biters nests, crashed planes, and so on for more flexible use (see below)
- Set states on objects --> Be able to set the state of named objects, for example "invisible = true" that can later on be triggered to false. (more examples isActive/isInvulnerable/...)
- Trigger areas --> Be able to paint areas on the map (invisible in play mode) that can have certain triggers.
- Example triggers:
- When player enters/exits this trigger area the first time, spawn # (number) of type #(enemy type) in area # (one of the Marked areas)
- When player enters/exits this trigger area, do (something) every # (example:)4th time
- When player enters/exits this trigger area, change state of these objects "...." (select new state per object)
- Example triggers:
- After X play time, change state of these objects (for example, make some biters nests active)
- When player builds the first building of type "..", trigger someting
My hope is that these arent proving to be very hard to build into the editor/game, as they will be a great addition for the game.
I actually thing this will also increase the replay value of the game too, as the community would be able to also make some cool scenarios and/or even whole campaigns, adding new and additional story modes to the game.