unpowered combinators
Posted: Mon Nov 18, 2019 2:02 am
I know this is an old topic and the devs have decided to let unpowered and marked for deconstruction combinators remain in their last state.
I would like to be able to create a mod, that changes that behaviour. Meaning make them (a) work like normal or (b) dont send a signal anymore. Either of those options would help me a lot. I tried setting active=true for a combinator marked for decon, but it achieved nothing.
I can remove all wires, which almost has the desired effect, but if a non-marked-for-decon entity is only wired to entities, which are just getting marked for decon, it can not use the provided signal the very next tick. After that tick, everything is great. But that tick is very important in my setup.
I would like to be able to create a mod, that changes that behaviour. Meaning make them (a) work like normal or (b) dont send a signal anymore. Either of those options would help me a lot. I tried setting active=true for a combinator marked for decon, but it achieved nothing.
I can remove all wires, which almost has the desired effect, but if a non-marked-for-decon entity is only wired to entities, which are just getting marked for decon, it can not use the provided signal the very next tick. After that tick, everything is great. But that tick is very important in my setup.