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[0.11.8] Broken selection after using Blueprints

Posted: Sun Jan 04, 2015 3:44 pm
by mazen
In 0.11.8 i can reproduce an issue which leads to anything becoming non-selectable until you reload from a save.

Steps to reproduce:
  • Take a blueprint, and begin marking an area without actually confirming the area
  • while the area is highlighted , hit the "Q" key to drop the blueprint back into the toolbar
  • selection cursor is gone, fixed only after restarting from a save game

Re: [0.11.8] Broken selection after using Blueprints

Posted: Sun Jan 04, 2015 4:08 pm
by Rseding91
Already resolved for the Monday-scheduled release :) https://forums.factorio.com/forum/vie ... =30&t=6686