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[0.10.12] Blueprinted smart inserter won't start until poked

Posted: Sat Jan 03, 2015 9:21 am
by immibis
A smart inserter which has its condition set, then is rebuilt from a blueprint without keeping its wire connections, will not wake up when the wire is reconnected.

Steps to reproduce:
  • Build a test setup, where a smart inserter is wired to something and activated. The exact condition doesn't matter. Example:
    Image (the smart inserter is moving iron plates from top to bottom, set to red wire condition "copper plates > 1", and there are 2 copper plates in the right chest. The blue inserters are just returning the iron plates so the demonstration keeps running, nothing to see there.)
  • Create a blueprint containing only the smart inserter.
  • Deconstruct the smart inserter.
  • Place the blueprint back where it was. Wait for the robots to build it.
  • Reconnect the red wire, so you have exactly the same setup as before.
  • Notice that the smart inserter isn't working, even though it should be as the condition hasn't changed.
The smart inserter will re-activate if you touch the condition in any way, even by re-entering the same number into the text field that was already there.

This only happens if the smart inserter's wire connection was not included in the blueprint.

Re: [0.10.12] Blueprinted smart inserter won't start until p

Posted: Sat Jan 03, 2015 11:00 am
by kovarex
Thanks for the report.

The inserter now gets alarmed when the circuit connection (the cable) changes.

So it is solved for 0.11.9