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Spawner generation priority

Posted: Sun Oct 20, 2019 6:18 pm
by irbork
I wanted some foresty map with a lot of biters, so I have put trees and biters on maximum setting. Trees were generated ok but there was not a single biter on entire map.

It would make much more sense and give some additional gameplay choices if the biter bases deleted trees around rather than the opposite.

Re: Spawner generation priority

Posted: Fri Oct 25, 2019 6:49 am
by valneq
+1

Maybe collision of spawner and tree generation could result in removing enough trees to place at least a certain fraction (50%?) of the spawners you would have generated without collision. Thus, when you ramp up both trees and biters you will not end up in a world without trees.