Spawner generation priority
Posted: Sun Oct 20, 2019 6:18 pm
I wanted some foresty map with a lot of biters, so I have put trees and biters on maximum setting. Trees were generated ok but there was not a single biter on entire map.
It would make much more sense and give some additional gameplay choices if the biter bases deleted trees around rather than the opposite.
It would make much more sense and give some additional gameplay choices if the biter bases deleted trees around rather than the opposite.